Fast Forward Awards 2026: Chris McGurk — Master of Reinvention

Chris McGurk arrives right on time for an  interview at his reserved table at the Beverly Hills Hotel’s iconic Polo Lounge. It’s been his preferred meeting space for years, dating back to when he and his family used to live a few houses down Crescent Drive on the other side of Sunset Boulevard in the Los Angeles suburb of Beverly Hills.

A tall, well-groomed man dressed in smart casual — premium denim jeans with a dark, patterned long-sleeve sweater — McGurk is the master of reinvention. He’s gone from running such major studios as Universal Pictures, Overture Films and MGM to building his own, Cineverse, a publicly traded company he’s headed since 2011 as chairman and CEO.

But Cineverse is not, as they say, “your grandfather’s studio.” It’s an entertainment and streaming technology company McGurk says he believes is built for a time when the traditional studio system that has ruled Hollywood for nearly a century is a shadow of what it once was, and delivering movies and shows directly to consumers over the internet is as lucrative and profitable as the old studio system was during the heyday of theaters.

Content distribution and technology, McGurk says, are “interlocked” at Cineverse. “It’s a true portfolio strategy. And what I love about it is that it completely changes the independent film model. Technology really underpins everything we do. It drives our 30 streaming channels, and it drives our advertising. We have our own advertising tech group and our own ad tech module. And that’s also the key to our theatrical business, where we’ve been opening movies and spending a fraction of the marketing dollars that our competitors spend because we’re using our whole network and system to market these movies in a much smarter way.”

Cineverse distributes content across all windows and platforms, from theatrical to digital to physical. The company has a rich library of more than 71,000 films, series and podcasts that it feeds to more than 50 million unique monthly viewers through a network of digital outlets such as Amazon, Peacock, Tubi and Pluto TV, as well as through movie theaters and physical media. Cineverse also owns more than 30 of its own streaming platforms and channels — subscription, ad-supported and FAST — including the horror media brand Bloody Disgusting and its flagship streaming service, Screambox.

Cineverse additionally has a thriving technology organization that it built alongside its content business. Matchpoint is the company’s core technology suite for delivering streaming content, an automated and workflow platform that prides itself on efficiency, and also provides tools for scalable app creation, analytics and predictive dashboards, and AI-powered quality control and metadata enrichment. Cinesearch is a consumer-facing content search and discovery platform that is powered by Matchpoint. Both are now being positioned not just for internal use, but also as commercial SaaS offerings for studios, streamers and other media companies that want to modernize their supply chains.

For his belief — which he puts into action — that streaming and theatrical are synergistic rather than cannibalistic, and that technology is the engine that allows our industry’s crown jewel, content, to shine brighter than ever, Chris McGurk is being honored with Media Play News’ 2026 Fast Forward Award. The award is given out each year to a person, technology or organization that moves the home entertainment industry forward.

READ — THOMAS K. ARNOLD: REINVENTING A STUDIO

Content Synergy

On the content side, Cineverse believes that streaming and theatrical can work very well together. For McGurk, there’s no bigger affirmation of this belief than the company’s experience with Terrifier 2 and Terrifier 3, two low-budget slasher films centered on the murderous Art the Clown. The “Terrifier” franchise was brought to Cineverse through its horror brand, Bloody Disgusting, whose executives told him they thought Art the Clown could be the next Jason Vorhees or Freddy Krueger.

Terrifier 2 was released theatrically in October 2022 and wound up grossing nearly $11 million domestically thanks to a viral marketing campaign centered on Bloody Disgusting and Cineverse’s own streamers. The company spent only about $250,000 on marketing, relying mostly on unused inventory on its own channels.

With Terrifier 3 in the fall of 2024, McGurk and his team used the same playbook, spending just $500,000 on outside marketing and using their own streaming properties as well as some recently acquired podcasts to drive consumer awareness. Terrifier 3 opened at No. 1 on the domestic box office charts and, with a gross of more than $54 million domestically and $90 million globally, ranks as the highest-grossing non-rated
film in U.S. history. Speaking at AFM in November 2024, McGurk said that with Terrifier 3, “we’ve established a new blueprint” for independent films with big viral fan bases.

“In our case, you know, we use our streaming channels to promote our movies without spending any money because we’re using the unused inventory,” McGurk says. “And what we’ve been able to do, because we have our own technology and the technology collects tons of information about what consumers are watching and what they like and what they don’t like, is assemble a huge database, particularly in horror, but also in independent film and in family, that really lets us know what people want and who the audience is.”

McGurk maintains Cineverse’s streaming network, “because it’s very focused on specific fandoms, is an incredibly efficient way for us to activate people to go see movies in theaters — and to see movies in home entertainment as well. So that’s the synergy that we think we’re really bringing to the table.”

Chris McGurk speaking at AFM 2024 on the success of the “Terrifier” franchise and the synergy between streaming and theatrical. (Photo courtesy of AFM)

Emboldened by the success of the two “Terrifier” movies, Cineverse in May 2025 announced the creation of the Cineverse Motion Pictures Group, led by longtime executive Yolanda Macias, who was named chief motion pictures officer, a new position that replaced her previous chief content officer role. The first two big releases, remakes of 1980s cult hits The Toxic Avenger (starring Peter Dinklage of “Game of Thrones”) and Silent Night, Deadly Night (with Ruby Modine), only grossed a modest $3.5 million and $2.6 million, respectively, but McGurk says both have been extremely profitable thanks to post-theatrical TVOD sales and, in the case of The Toxic Avenger, a recent sale to Hulu.

“Both movies were profitable — very profitable,” McGurk says. “Toxic Avenger and Silent Night, Deadly Night didn’t do great at the box office, but because we spent so little on each one, they’re doing fantastic on home entertainment, so we’re getting a good return on investment on both of those films — well over 50%.

“If you go back and look at Toxic Avenger, we opened against two big studio movies, and I can guarantee you that we were the most profitable movie released that weekend. It’s the same thing with Silent Night, Deadly Night.”

Later this year, Cineverse plans to venture into the family market with a reboot of the “Air Bud” franchise, once controlled by The Walt Disney Co., and is also readying a theatrical run for Guillermo del Toro’s breakthrough film, Pan’s Labyrinth, to coincide with the 20th anniversary of the film’s original theatrical release. Also in the pipeline is a fourth “Terrifier” movie.

“What we’re trying to do, theatrically, is develop a portfolio of movies with known IP that we think we can acquire or produce and market with an all-in investment of less than $5 million,” McGurk says. “And when you’re doing that consistently, you’ve got great upside potential, as we saw on Terrifier 3, and also great downside protection.

“We’re still ramping up our release slate to try to get up to maybe six to eight films a year. We want to go to bat a number of times, knowing that by following our model, you can’t lose any money.”

Another theatrical release, the sequel Return to Silent Hill, was released in theaters Jan. 23 and earned more than $5.5 million domestically and over $42 million worldwide — including $18 million in China. The film is based on the popular “Silent Hill” video game franchise that has seen its latest installment, released a year ago, sell more than 2.5 million copies.

“So we know there’s a current fan base out there that we can activate,” McGurk says.

Also on the content side, Cineverse is moving into short-form video. Last August, the company announced a joint venture with Banyan Ventures, the venture arm of former ABC Entertainment Group and WME Chairman Lloyd Braun, for the pending launch of a studio and AI-based platform creating serialized, short-form (one to three minutes) “micro-dramas” for mobile devices specifically designed for modern viewing habits.

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The announcement was made five months before The Walt Disney Co. made a similar move into short-form content distribution.

The new Cineverse studio, MicroCo, is headed by CEO Jana Winograde, a former president of entertainment for Showtime Networks, and chief creative officer Susan Rovner, former chairman of entertainment content for NBCUniversal television and streaming. The company’s original series will be designed for binge-watching, aiming to expand upon the currently available short-form social media content that has made vertical scrolling ubiquitous. It will span multiple genres, from romance to horror, and will feature both live-action and animated series.

“It’s interesting how so many of the micro-dramas that are currently out there have to do with undercover billionaires and werewolves,” McGurk says with a laugh. “We’re still exploring how we want to attack the micro-drama, which we think is going to be a huge business. We’re primarily looking at opportunities to leverage our technology in that business for our own venture, but possibly for others who are in that business too. We’ve got a real leg up in horror — obviously that’s an area that we can focus on — but we want to expand into other genres as well.”

One challenge is that while production costs are low — as little as $25,000 for 60 minutes of content — the platforms, particularly the ones owned by big Asian technology conglomerates, are spending up to $2 million a day on marketing and customer acquisition.

“And that obviously turns the economic model upside down,” McGurk says. “I’ve talked to a lot of producers in the business who are frustrated because, just like in the film business, they might hand a platform a $100,000 micro-drama, but then in order to make anything above and beyond their guarantee, they’re sitting behind $2 million in marketing. And they’ll never get that back.”

Another challenge, McGurk says, “is that there’s no ancillary market right now. They have a three- or four-week run and then it’s done. There’s no home video, no VOD, there’s nothing.

“We’ve had people come to us and ask us to piece these things together and put them out on DVD, but I don’t think that works, given the way they’re set up, where every episode is a one- to three-minute cliffhanger. So we’re trying to parse through some of the issues in the business right now.”

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Technology in the Spotlight

Cineverse’s trump card is its technology, which is integrated into every aspect of the company’s products, services and inner workings. Under the auspices of Tony Huidor, president of technology and chief product officer, the technology division includes a 150-member engineering team in Calcutta, India, and accounts for about 70% of Cineverse’s total headcount.

McGurk says technology has played a key role in building up Cineverse’s own network of streaming platforms and channels as well as promoting its theatrical films. Going forward, the focus is on building a viable service business with outside clients.

“We’re very focused now on trying to leverage our technology and the AI components of that technology that we’ve built,” McGurk says. “We’re trying to leverage that in really smart ways to have a positive impact on the business. We’re looking to strengthen companies and address problems that exist in the business without having a negative impact on the creative side of the business, which everyone is so concerned about right now.”

One example, he says, is Cinesearch, a search tool for streaming that

Cineverse developed with Google. Cinesearch uses an AI avatar named Ava, “and she’s incredibly smart,” McGurk says. “We’ve got a database of hundreds of thousands of films, which she’s been studying for the last year and a half. And what Ava can do for you is if you have a connected smart TV, she can have a conversation with you and basically search everything on that TV across all platforms, establish a personalized relationship with you, and enable you to find the stuff you want faster than anything that exists right now.

“The current system of menuing that happens on these streaming platforms is archaic. It’s 20 years old. It generally takes somebody 10 minutes to find a film they’re looking for, and that’s not good for the customer. It causes churn because they get frustrated and leave. And that’s not good for the platform.”

Cineverse executives pitched Cinesearch at CES 2026 in early January in Las Vegas, “and we had a lot of promising conversations,” McGurk says. “We’re looking at licensing it to OEMs and smart-TV manufacturers, those types of companies. And we’re hopeful that we’ll have a couple of deals over the line soon. We believe we’re successfully addressing the biggest problem in streaming, search and discovery, with AI. Cinesearch can have a very positive impact on audiences, customers, platforms and the artistic community. And there are very few examples where you can point to AI doing all that.”

(L-R): Overture Films’ Danny Rosett, actor George Clooney and Chris McGurk at the Sept. 11, 2009, ‘The Men Who Stare at Goats’ premiere during the Toronto International Film Festival. (Photo by Alberto E. Rodriguez/Getty Images)

The latest big developments on the services front are two recent acquisitions. In January Cineverse bought Giant Worldwide, a global media services provider serving some of the entertainment industry’s leading Hollywood studios and streaming platforms. Giant has deep operational expertise in digital delivery fulfillment, Master QC, content localization and OTT content testing, along with Preferred Vendor Service badges for top streaming platforms.

Then, Cineverse Feb. 13 announced its acquisition of IndiCue Inc., a connected-television (CTV) monetization platform that provides streaming publishers and operators with the technology infrastructure to manage, optimize and grow their advertising revenue across FAST, AVOD and ad-supported streaming environments. The company’s integrated ad technology stack includes ad serving, supply-side platform (SSP), demand-side platform (DSP), and server-side ad insertion (SSAI) capabilities.
Both acquisitions will be integrated into Matchpoint and, McGurk says, “largely complete our strategy to build a comprehensive, scalable infrastructure solution for the entertainment industry.”

In Giant’s case, this integration will enable the company’s studio and streaming platform clients to benefit from Matchpoint’s automation and integrated AI capabilities — which include automated ingest, frame-by-frame AI-based Video/Audio QC, AI-generated enhanced metadata enrichment, fully transparent automated mastering workflow, and machine learning-driven delivery optimization — to reduce costs, eliminate human error, and scale content distribution to all leading video streaming platforms.

The addition of IndiCue into the Matchpoint ecosystem, meanwhile, completes a critical component of Cineverse’s platform strategy and vision, McGurk says. The combined companies now connect distribution, data and monetization into a single, unified solution, allowing Cineverse and its streaming partners to respond dynamically to performance signals, optimize ad placement, and improve ad yield across the highly fragmented CTV landscape.

The product and engineering teams from Cineverse and IndiCue will leverage Matchpoint technology to jointly develop new ad-tech products and advanced data capabilities designed to deliver improvements within the CTV advertising ecosystem that leverage the unique combined capabilities and expertise of the two companies’ technology teams.

Cineverse expects Giant Worldwide to contribute pro forma revenue of $15 million to $17 million, and pro forma EBITDA of $3.5 million to $4 million, in fiscal-year 2027. The majority of this revenue is recurring in nature, derived from ongoing service relationships with major Hollywood studio and streaming platform clients.

IndiCue is expected to generate approximately $38 million in revenue and $9.6 million in EBITDA in calendar year 2026, representing a 25% EBITDA margin and immediate accretion at close, reflecting the operating leverage of transaction-driven CTV advertising infrastructure.

Cineverse for the quarter ended Dec. 31, 2025, reported revenue of $16.3 million, down 60% from $40.7 million in the last three months of 2024, which included approximately $22.8 million of theatrical revenue from Terrifier 3. The company posted a net loss of $1 million, compared with a profit of $7 million in the prior-year quarter.

For its next fiscal year, which begins April 1, Cineverse expects the new acquisitions to help it achieve revenue of $115 million to $120 million, with technology platforms representing more than 50% of total revenue. Adjusted EBITDA is expected to reach $10 million to $20 million.

Looking Back — And Ahead

McGurk was born in West Springfield, Mass., “a little town that nobody’s heard of and people in Boston don’t even know exists.” After earning his bachelor of science degree in accounting from the Syracuse University School of Management, and an MBA from the University of Chicago Graduate School of Business, McGurk began his career at consultancy Price Waterhouse & Co. in Hartford, Conn.

He later enjoyed a six-year run at PepsiCo, where he held various sales, marketing and finance positions, before joining The Walt Disney Co. in 1988, where over the next eight years he held various progressively more responsible positions before ultimately rising to president of The Walt Disney Motion Picture Group.

“I got recruited at Disney, out of the blue, by Frank Wells and Michael Eisner,” McGurk recalls. “And they gave me this big speech about how, you know, come with us and we’ll be like the dynasty of the Yankees. So I moved out West — it was my third coast-to-coast move in three years — and my first boss was Jeffrey Katzenberg, who’s famous for saying if you don’t come in on Saturday, don’t bother coming in on Sunday. Luckily, my daughter was born on the 4th of July, so I could actually have a day off.”

After leaving Disney in 1996, McGurk subsequently served for three years as president and chief operating officer of Universal Pictures, where he brought in October Films, which evolved into Focus Features. In 1999 McGurk joined MGM, where he was the lead operating executive — and set up United Artists as an independent studio — until the company was sold for approximately $5 billion to a consortium of investors. From 2006 to 2010, McGurk was founder and CEO of Overture Films and CEO of Anchor Bay Entertainment, which distributed Overture Films’ product to the home entertainment industry.

It was quite a career—and quite an education, McGurk says.

“What I learned is that the big studios do things a certain way,” McGurk says. “It’s all about money.

It’s all about covering your ass and not making mistakes, which obviously doesn’t lead to great creativity. That’s why everyone’s so amazed at Mike De Luca at Warner right now, because he’s actually running production at a studio and he is actually not just 100% fixated on making money in franchises. He’s willing to break creative boundaries. And that’s what I liked about the independent side of the business.”

Cineverse, then called Cinedigm, was a small digital cinema company when McGurk took charge in 2011.

“We really were setting out to reinvent the company from what it was before, from a digital cinema company to a company that leveraged digital technology in the home,” McGurk recalls. “And we knew we had to get into the streaming business and we knew, when we looked at Netflix, that Netflix’s real advantage was the fact that they had proprietary technology and leveraged their tech.

“So we said, if we’re going to be a streaming company, we had better figure out a way to smartly control the technology and do it in a cost-efficient way. So we formed a joint venture with a company called Junction TV over in India that had been started up by these two engineers, one of whom had just taken a job at Apple as the head of network architecture, with 250 engineers working for him. And he was so good that Apple let him continue with this side business over in India where his partner was running it, who now runs it for us.”

Over time, McGurk says, “we developed a soup-to-nuts streaming technology with our partners. And then four years ago we bought them out and now we own the whole thing.

“The beauty of the tech, too, is that because we developed it in India, we didn’t spend hundreds of millions of dollars to develop the tech. We spent tens of millions of dollars over a 10-year period. And we think it’s as good as, or better than, anything out there. We really believe that. And we run the whole operation in India with 150 people and two offices for less than $3 million a year. Here, it would cost us $30 million.”

With the technology in place, McGurk and his team made it work for them.

“We were one of the first companies to get in the FAST business — I think we launched our first FAST channel in 2017,” he says. “And having this tech in place allowed us to save a lot of money, and now being able to actually license it as well is just huge for us. We don’t think there’s anything comparable to it. And when you think of the hundreds of millions of dollars some of the other companies spent, like Disney when they bought BAMTech … it’s ridiculous. And you know, in a lot of instances, their technologies are 20 years old, while we’re constantly refining ours and doing it in an incredibly cost-efficient way because it’s over in India.”

Technology aside, McGurk says he also likes the creative freedom that comes from running an independent studio outside of the Hollywood mainstream.

“Our model is so different, at least on the theatrical side, that we can really allow artists to do what they want without a lot of downside exposure, but a lot of upside exposure,” he says. “I think we’ve created a model that is counter to what everybody else is doing and can really support new ideas and creativity.”

(L-R): Tom Hanks, Chris McGurk, Denzel Washington and Alan Horn (at the time, COO of Warner Bros.) at a Dec. 6, 2002, American Cinematheque award ceremony honoring Washington at the Beverly Hilton Hotel in Beverly Hills, Calif. (Photo by Kevin Winter/ImageDirect)

Where does he see Cineverse, say, five years from now?

“Hopefully, three or four times as big as we are right now, having made a couple of smart acquisitions and having really grown our technology business quite a bit,” McGurk says. “I think we’ve got a leverageable technology, and we’ve got a great team in place that’s out selling. I think you might see us do some more acquisitions in the technology space like we did with Giant. I see our film business rounding itself out, so we’re doing like eight films a year and expanding into other genres besides, you know, just horror.

“But I see us as a much, much bigger company, lean and mean and with a set of assets that are really unique in this space. Nobody has a streaming network like we have, with 30 channels and 60 podcasts on top of that. We have more than 70,000 titles in our library, all powered by a technology and AI that we own completely.

“I look around and there’s nobody who really lines up competitively with us. And so I think if we’re not three or four times bigger, we’ve screwed it up somehow. But I think the other thing I feel really good about is that for a little company, a microcap company like us that’s been trying to make sure we pivot and stay ahead of the industry, we’ve really built a really great executive team. People like Erick Opeka, Tony Huidor, Michele Edelman, Yolanda Macias — this is a team that’s capable of doing a hell of a lot more, of running a much, much bigger company. And I just feel good that we’ve been able to attract a team in a real difficult time in the industry and retain them. They’re all motivated, and I just think the future looks really bright.”

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Reinventing a Studio

Hollywood loves reinvention stories, but few executives have executed one as thoroughly — or as pragmatically — as Chris McGurk. Having spent decades running legacy studios including Universal Pictures, MGM and Overture Films, McGurk now finds himself on the other side of the equation: building a modern entertainment company, with technology not as an accessory, but as the engine.

As chairman and CEO of Cineverse since 2011, McGurk has overseen the transformation of what was once a modest digital cinema business into a publicly traded entertainment and streaming technology company designed for an era when the traditional studio system no longer controls distribution, marketing or consumer access. At Cineverse, content and technology are inseparable — and that interdependence is central to the company’s strategy.

READ: FAST FORWARD AWARDS 2026: CHRIS MCGURK — MASTER OF REINVENTION

Cineverse today operates across every major window — theatrical, TVOD, FAST, subscription streaming and physical media — while feeding a library of more than 70,000 titles to over 50 million monthly viewers. Unlike legacy studios, however, Cineverse owns much of the underlying infrastructure powering that reach. Its Matchpoint platform automates streaming workflows, analytics, quality control and metadata enrichment, while its consumer-facing Cinesearch tool tackles one of streaming’s most persistent pain points: discovery.

That technological foundation is not theoretical. It has produced tangible results, particularly on the theatrical side, where Cineverse has demonstrated that streaming and cinemas can be complementary rather than cannibalistic. The company’s handling of Terrifier 2 and Terrifier 3 — marketed largely through Cineverse’s own horror-focused streaming channels and digital inventory — delivered blockbuster returns on minimal spend. Terrifier 3’s $90-plus million global box office gross on a modest marketing budget effectively rewrote the playbook for independent genre releases.

The key, McGurk argues, is data-informed efficiency. Cineverse’s vertically integrated network provides real-time insight into fandoms, viewing behavior and consumer preferences — intelligence that allows the company to activate audiences with precision. The same discipline has made lower-grossing box office releases such as The Toxic Avenger and Silent Night, Deadly Night highly profitable through post-theatrical TVOD and streaming windows.

That philosophy now extends into Cineverse’s broader ambitions. The formation of Cineverse Motion Pictures Group, led by Yolanda Macias, signals a push toward a steady slate of six to eight films per year built around known IP, disciplined budgets and asymmetric upside. Upcoming projects spanning horror, family and prestige titles suggest a portfolio approach rather than a swing-for-the-fences mentality.

On the technology front, Cineverse is positioning itself as a service provider as much as a content company. Cinesearch — developed with Google and showcased at CES 2026 — aims to modernize search and discovery through conversational AI, addressing a churn-driving weakness across streaming platforms. Meanwhile, the acquisitions of Giant Worldwide and IndiCue will allow Cine-verse and its partners to use Matchpoint’s automation and AI to replace costly and labor-intensive manual workflows while delivering improvements within the connected-tv advertising ecosystem.

What distinguishes McGurk’s vision is its restraint. Cineverse is not chasing scale for scale’s sake, nor competing head-on with tech giants. Instead, it is quietly assembling a hybrid model — part studio, part platform, part services company — optimized for efficiency in an industry still recalibrating after years of overspending.

In an era defined by contraction, Cineverse’s strategy feels refreshingly constructive. McGurk’s second act is less about nostalgia for Hollywood’s past than about engineering a sustainable future — one where technology strengthens creativity, rather than crowding it out.

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Sights From DEG’s EnTechFest 2026

DEG: The Digital Entertainment Group held its fifth annual EnTech Fest at the Skirball Cultural Center in Los Angeles Feb. 25. The one-day event featured keynotes by Cineverse CEO Chris McGurk, Netflix ad chief Amy Reinhard, and Kartel CEO Kevin Reilly; exhibits, panel discussions, case studies and fireside chats; and the DEG’s signature annual reception. Conference topics included emerging technologies, the consumer experience, immersive storytelling, artificial intelligence and advanced content delivery. Launched in 2022, EnTech has become a key event on the digital entertainment world’s annual calendar. (All photos by Media Play News staff)

Future of Digital Entertainment to Take Center Stage as EnTech Fest 2026 Opens Today

Entech Fest 2026, one of the premier events on the digital entertainment industry’s annual calendar, takes place today (Feb. 25) at the Skirball Cultural Center in Los Angeles.

Produced by DEG: The Digital Entertainment Group, the event is expected to draw hundreds of entertainment and technology executives for discussions on the trends and issues shaping the future of content distribution, streaming, immersive storytelling and advanced media technology.

Register here for EnTech Fest 2026

The one-day event features keynote presentations from leaders such as Chris McGurk, chairman and CEO of Cineverse, and Amy Reinhard, president of advertising for Netflix, who will talk about the evolving role of advertising, monetization and platform strategy in streaming.

Another keynote, “Telling Stories With More Power and Flexibility Through AI,” will feature Kartel CEO Kevin Reilly and Empire House’s Rick Hack. They will talk about how the future of advanced content creation and distribution will be built with more efficient processes for integrated workflows, intelligent systems that support content creators, and frameworks that amplify marketing.

Also on the AI front are a conversation with Quinn Favret of Tavus, exploring what happens when content can respond, adapt and hold a conversation; a fireside chat with entertainment lawyer Ken Ziffren, who will share his views on how the use of AI in entertainment will develop over the next five years; a panel discussion on how AI can help consumers in search and discovery;  and a case study panel, “Adding AI Layers to Modernize Legacy Product Offerings,” which will explore how two companies are innovating their legacy offerings by leveraging AWS’s AI Prototyping Team to help make their customers’ workflows more efficient.

EnTech Fest 2026 also will provide plenty of opportunities for networking, including the DEG’s annual reception, which prior to the pandemic was held each year in Las Vegas during CES.

There’s also an exhibit floor with displays highlighting emerging technologies, the consumer experience, immersive storytelling, and advanced content delivery.

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StreamTV Show 2026 Announces Agenda, First Round of Speakers for June 16-19 Denver Show

DENVER — Organizers of the StreamTV Show have unveiled the agenda and first round of speakers for the 2026 show, which will take place June 16-19 at the Gaylord Rockies Resort.

The show, produced by Questex, brings together senior executives across streaming platforms, studios, FAST operators, advertisers, OEMs, OS leaders and technology innovators.

In accordance with the show’s theme, “Streaming Rewired: AI, Audiences & Attention Driving the Next Era,” the show will include executive roundtables on CTV OS platform power, OTT bundling strategy, and retention models; discussions on AI in content decisions, discovery, advertising, and UX; FAST-focused programming on monetization, programming, creator channels, and ad scale; sports streaming strategy and monetization sessions across rights, distribution, and fan engagement; creator content sessions; CTV advertising innovation panels covering interactive formats, attention measurement, self-serve buying, and AI optimization; and product and UX leadership roundtables on personalization, discovery and platform experience.

“Streaming is no longer just a content conversation — it’s a product conversation, a data conversation, and a revenue conversation,” said Lucia Contreras, director of content and industry relations for StreamTV Portfolio at Questex. “This year’s agenda reflects the reality of where the industry is headed — and who is leading it.”

The first confirmed wave of 2026 speakers represents leaders across platforms, content, advertising, product, and distribution, including:

  • Tubi — Adam Lewinson, chief content officer, and Jess Borison, senior manager of creator partnerships
  • Comcast Corp. — John Dixon, SVP, consumer entertainment services
  • Radial Entertainment — Jeff Shultz, CEO, and Cristina Guggino, VP of co-productions and partnerships
  • Charter Communications — Elena Ritchie, SVP of video
  • Cineverse — Tony Huidor, president of technology and chief product officer
  • National Basketball Association (NBA) — Felipe Saltz, AVP of media distribution
  • Dish Network — David Teplinsky, VP of programming and content acquisition.

 

New events at the 20265 StreamTV Show include the StreamTV Marketers Summit, the Women at the Helm Leadership Breakfast, AI and Attention Economy Breakfast Tabletalks, creator economy strategy sessions, The StreamTV Open Golf Tournament, curated meet-ups and hosted buyer programs, and evening industry receptions and awards events.

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Disney Launches ‘Vertical Shorts’ Initiative With Two Episodes of ‘Locker Diaries’ Anthology Series

The Walt Disney Co. is launching its initiative to produce and stream short-form video serials with the anthology series “Locker Diaries,” featuring characters from popular Disney Channel franchises, including “Zombies,” “Descendants” and “Phineas and Ferb.”

The first two episodes of “Locker Diaries: Zombies” are now available on Disney+, YouTube,  Instagram and TikTok, with additional episodes rolling out every Saturday until mid-April. The episodes will also air in March on the Disney Channel and become available on Disney Channel On Demand.

“Locker Diaries” lets viewers peek into the hallways and lives of fan-favorite characters, as they open their school lockers. With each locker door opening, a new bite-sized adventure is revealed — ranging from dramatic to funny to spooky and surprising.

“Locker Diaries: Zombies” kicks off the series with 11 short-form live-action episodes and gives viewers a glimpse into the drama unfolding in the school halls of Sunnyside & Shadyside.

Malachi Barton (Victor), Freya Skye (Nova), Swayam Bhatia (Vera), Julian Lerner (Ray) and Mekonnen Knife (Vargas) return to reprise their roles from Zombies 4: Dawn of the Vampires.

Designed for digital platforms, “Locker Diaries” leans into vertical viewing by framing each story through an open locker.

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NATPE Global and Realscreen Summit 2026 Underline Convergence, Creators and New Content Economics

MIAMI — The 2026 edition of NATPE Global, co-located with the Realscreen Summit in Miami the first week in February, made clear that old boundaries are dissolving — between creators and legacy media, between traditional distribution and digital innovation. Delegates from across the production and distribution ecosystem upped the intensity of conversation from deal talk to strategic realignment, with a sharply pragmatic undertone reflecting an industry in transition.

The two events brought three major currents into focus: the growing influence of creator-led brands and platforms; the real-world use of AI to reshape production economics; and the ongoing search for sustainable distribution models across an increasingly fragmented marketplace.

Speakers on a panel on converging platforms said creators, brands and social platforms are converging with studios, streamers and broadcasters to change the way content is financed, produced, packaged and distributed.

“It feels like every day is new,” said Kim Larson, global managing director and head of creators at YouTube. “Every day something’s different, and we’re learning. I’ll tell you, some things are pretty constant when we think about audience behavior, and that is how passionate fans build community in a way that I don’t think everybody’s figured out how to financially unlock yet.”

As an example, Larson pointed to creator Markiplier, whose real name is Mark Fischbach.

“He had a passion project called Iron Lung,” Larson said. “It is a movie he made and self-financed. He spent $3 million on it. He literally went to these theaters and said, ‘Hey, will you show it for me?’ And his community, his installed base of 38 million followers, stepped up. He got in 4,000 theaters with a $21 million opening box office. Nobody thought that was possible. And I think that people are waking up to the power and the financial opportunity that comes with the community.”

In their respective keynote addresses, popular YouTuber Dhar Mann — whose studio’s short-form morality plays have driven massive engagement across social media platforms — and Bell Media President Sean Cohan highlighted the potential for collaboration rather than competition between creator studios and established media.

“There’s this conversation that’s happening that creators are eating traditional media players’ lunch or replacing them at the table,” Mann said. “I don’t believe that whatsoever. I think that there’s this bridge, and the folks who can create the bridge between these two islands are the ones that are going to really win in the long run.”

Mann was joined on stage by Dhar Mann Studios CEO Sean Atkins. The two pointed to value of blending Mann’s social media audience reach and real-time analytics with traditional storytelling expertise and distribution muscle, suggesting a hybrid model where creator content and legacy media can reinforce each other’s strengths rather than operate in silos. Dhar Mann Studios’ own deal with Fox Entertainment is the perfect example, Atkins said: “Our intellectual property is ours, we get to produce the content that’s great for us, we get to work with them on distribution and learn together, and they can exploit the assets on linear television and what-not that we don’t have the capability of doing on our own — it’s a win-win for both of us.”

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Artificial intelligence emerged as both a tactical tool and a strategic imperative during the week. In discussions reflecting broader industry trends, executives such as Albert Cheng of Amazon MGM Studios and Jon Erwin of The Wonder Project framed AI not as a threat but as a partner in enhancing production efficiency, reducing costs, and expanding creative capacity.

“When it comes to all the film and TV series that we have in development, I’ll be sitting in these seats and going, ‘I wish we could green light all of these,’” Cheng said. “’How in the world can we do this?’ And the only way to do this is to figure out how do we lower the costs to make these — because the more we can reduce these costs, the more titles we can get on the service.”

Erwin likened AI to the emergence of digital cinema and CGI. “[It’s] a new set of tools that are very powerful,” he said, “and it’s a set of tools and a certain kind of intelligence that pairs incredibly well with human creativity and just amplifies and accelerates everything you do.”

Other sessions at NATPE focused on practical AI applications — from how studios can leverage machine learning to augment human creativity, to how brands and agencies can use data to tailor content to specific platforms and viewers. Rather than predicting the end of traditional workforce roles, speakers emphasized AI as a force multiplier, enabling smaller teams to produce more content, faster — crucial in a marketplace where the pace of delivery increasingly shapes competitive advantage.

While creator content and AI tools generated the most buzz, the traditional focus on distribution strategy, rights negotiation and monetization remained front and center as well. Distributors and buyers unpacked the escalating complexity of distribution terms — particularly as streaming platforms juggle SVOD, AVOD and FAST channels, and ad-supported tiers — in an effort to maximize reach without sacrificing profitability.

Global buyers at NATPE reiterated the importance of flexibility: the ability to structure deals that span multiple platforms and territories, adapt to shifting performance metrics, and integrate ancillary revenue streams such as FAST licensing or branded content integrations. Distribution execs also noted that linear and digital channels are no longer competing silos, but, rather, complementary components of broad strategies aimed at capturing audience attention where it naturally migrates.

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Converging Platforms, Rise of Creators Will Influence the Future of Content, NATPE Global Panelists Say

MIAMI — Convergence will play a key role in the evolution of content over the coming years, according to panelists at the Feb. 3 NATPE Global session on the future of content.

Creators, brands and social platforms are converging with studios, streamers, and broadcasters to change the way content is financed, produced, packaged and distributed. And yet one thing that hasn’t changed is storytelling — a good story is still a good story, and that’s at the heart of all successful content.

YouTube creators are known for creating good stories that draw loyal legions of followers. And more and more, their success isn’t limited to YouTube.

“It feels like every day is new,” said Kim Larson, global managing director and head of creators at YouTube. “Every day something’s different, and we’re learning. I’ll tell you, some things are pretty constant when we think about audience behavior, and that is how passionate fans build community in a way that I don’t think everybody’s figured out how to financially unlock yet.”

As an example, Larson pointed to creator Markiplier, whose real name is Mark Fischbach.

“He had a passion project called Iron Lung,” Larson said. “It is a movie he made and self-financed. He spent $3 million on it. He literally went to these theaters and said, ‘Hey, will you show it for me?’ And his community, his installed base of 38 million followers, stepped up. He got in 4,000 theaters with a $21 million opening box office last weekend. Nobody thought that was possible. And I think that people are waking up to the power and the financial opportunity that comes with the community.”

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On the other hand, Larson added, “when we talk about audience behavior, I think we overestimate the degree to which people discern” about the different types of content.

“Live sports, scripted shows, creator-led entertainment — it’s just what do people want to watch in the moment,” she said. “What is entertaining? What’s going to captivate them? And so we’re just seeing these barriers coming down in a way that is probably scary for a lot of people, but also really fruitful, I think, for the industry.”

Robert Sharenow, president of programming for A+E Global Media, said even though A+E’s content is now available on multiple platforms, including YouTube, choosing content hasn’t changed all that much over the years.

“We look for things that have universal resonance,” he said. “And one of the odd things that I’ve noticed over the last 15 years is that when you look at old media and old platforms, the same things work everywhere.

“We are huge on YouTube in history — our stuff on history kills on YouTube, as does our crime and justice stuff. The things that work translate on every platform. So it’s not this incredible mystery. I think the mystery and the thing that is most exciting are the things that are surprising.

“No algorithm could have ever predicted the success of ‘Heated Rivalry’ (a Canadian sports romance series about two rival professional hockey players whose on-ice animosity conceals a secret romance). And when I took the pitch for ‘Project Runway,’  I was like, ‘Fashion design? Who’s interested in that?’ Boy, was I wrong. It’s a great show, but it’s really about creativity in its heart. And that’s a universal theme.

“It’s the same with ‘South Park,’ which began as two guys in their garage cutting out elementary school students from colored paper. And I do think there are all sorts of unpredictable moment, and a lot of our shows come out of that. Who would’ve thought a show about a pawn shop would be going on 500 episodes?

“Those are the things that get me excited — you just don’t know what’s coming next. Again, for us, we’re a multiplatform company, so we want everything to play everywhere. And it does. So it’s not like the game has changed. You’re still trying to attract a big audience — wherever they are.”

As more platform shifts occur, innovation and originality will become increasingly important, panelists said. YouTube’s Larson said that when the Oscars move to YouTube in 2029, viewers will see a whole new broadcast, including a digitization of the Academy Arts and Sciences Museum “so that we can really celebrate what’s gone before and have a more up-to-date way to consume it.”

Creators hoping to broaden their reach and move their content beyond social platforms must develop “a constructive and intimate relationship with their fans,” Larson said. “And their audiences are infinitely more monetizable. I always tell brands, ‘Hey, don’t just chase the big reach.’ You can get into every nook and cranny in culture and find a creator who does something about, say, vegan Indian cooking, and find their audience there.’”

The most successful creators, Larson said, all have certain common traits. “The first thing you have to do is have a point of view,” she said. “You have to be interesting. You have to be good. And you have to be willing to put yourself out there and package that up in a way that sometimes might be uncomfortable, but that’s endearing to your audience.”

One significant change in how content will be produced — but not how it will necessarily look or feel — is the integration of AI to cut costs, speed up production cycles and give filmmakers more tools to work with.

“I think the future of content is going to look like humans working with traditional workflows, how we’ve done before, but integrating AI in a very smart way, in an efficient way, without losing the story that they intend to do,” said Verena Puhm, head of Dream Lab LA, a Luma AI R&D studio in Los Angeles designed for filmmakers, studios, and artists to explore, experiment with, and integrate cutting-edge AI technology into professional storytelling.

“I think the future of content will include more choices, but also more winners and losers creatively,” said A+E’s Sharenow. “It always ends up being a creative footrace — whatever the disruption is, some people are going to win, some people are going to lose, and it all comes down to the creativity, no matter what we’re talking about. If it’s a micro drama, if it’s  YouTube short, if it’s a 20-hour documentary on World War II with Tom Hanks, there are winners and losers in every single bucket.”

Asked about the next evolution for YouTube, from a content perspective, Larson said, “That’s a really hard question. I guess I would say that by giving people tools [like AI], we are now lowering the barrier of entry for all kinds of new content. So everything in here that everyone thinks is content, I think that’s going to be redefined because what those tools are enabling is me, you, you, you, you to all tell stories in really compelling and professional ways. And that is going to unlock something. I don’t know what that something is, but that is going to unlock a whole new generation of storytellers.”

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Albert Cheng, Jon Erwin Talk AI Use at Amazon MGM Studios: Faster, Cheaper, Better

MIAMI — Amazon MGM Studios, which produces original movies and shows for the Prime Video streaming service, is continually looking at new ways to harness AI in the production cycle.

The reason is twofold: to enhance the filmmaking process, and to save money — in the hopes of being able to greenlight more movies and films, and produce them faster and at lower costs.

Amazon’s AI initiative was explored in depth Feb. 4 at a NATPE Global panel on which Albert Cheng, who heads AI Studios for Amazon, was joined by Jon Erwin, co-founder of The Wonder Project, the faith-based production company behind the big Prime Video hit series “House of David.”

Cheng talked a little about his 10-year career at Amazon, in which he also headed the studio and oversaw Prime Video in the United States.

“Ten years ago my job was to scale Amazon Studios to be able to produce,” he said. “At the time, we were only doing 16 shows, and we wanted to get to the point where we could do 250 shows released every year and up to about 400 productions at any point in time during the year. And I had to do it in nine months. That’s the thing about Amazon — how do you scale it pretty quickly.

“Now, the weird thing is that I’m asked to figure out how to we do it for less, and faster — which is a very different mindset, because you have to think about what is the impact of technology in that model. And the hard part about it is that in order to get to the transformation, there is a change management challenge. There’s a lot of tech that has to be built before you can even ask any one at our creator partners to adopt AI.

“So part of what I’m tasked to do is to define the new workflows, prove it, and use it as proof of concept to show that we can achieve a high level quality of production at much faster speeds and kind of more cost effective. So it’s very different — I have to be very entrepreneurial again. And we as a studio need to think about how do we scale this across all of our creators that really impact our business.”

Cheng noted that “sitting in the job of Prime Video, you still have a budget constraint on how much content you can invest in. And when it comes to all the film and TV series that we have in development, I’ll be sitting in these seats and going, I wish we could green light all of these. How in the world can we do this? And the only way to do this is to figure out how do we lower the costs to make these — because the more we can reduce these costs, the more titles we can get on the service.

“And the other thing is we are in the television business, and one of the challenges when you’re doing big epic scale television shows like ‘Fallout’ is those shows take 24 months to release one season after another,” Cheng said. “And we all know that over that long a period, you get pretty severe audience attrition, season to season. So you’re looking at your audience go down, season to season, pretty rapidly, because of the time [between seasons], while the costs keep going up. So it’s not economically viable to have a long-running series of that scope. And without AI, it’ll continue down that path.

“AI can help us make these large-scale shows much more economically viable, and we can also get them to release much sooner so that we don’t lose the audience engagement.”

And yet despite advances in generative AI, Cheng said, “what hasn’t changed is the human side. So what we can’t forget is that AI is not a replacement. It is an enhancement. And that’s one of the North Stars that we at Amazon, from an AI perspective, have held us to our principles because as much good as AI is, it still lacks the ability to translate or create things that are authentically human.

“So everything that we do, whether it be writer, director, actor, production designer, costume designer — we believe all these things are very important and critical to the process of making television shows and films. And so we’ll continue to do that. What AI will do is augment it and make things faster.”

Erwin agrees: “Is it a faster way to work? Absolutely. Are there a lot of efficiencies? Is it cheaper? Absolutely. But beyond those two, it’s a more creative way to work. It’s a more collaborative way to work. It’s a new set of tools that are very powerful, and it’s a set of tools and a certain kind of intelligence that pairs incredibly well with human creativity and just amplifies and accelerates everything you do.”

Big theatrical productions such as the “Dune,” “Mission: Impossible” and “Star Wars” movies are becoming increasingly rare in a world where streaming dominates.

“I love these big experiences, but they’ve gotten unsustainable,” Erwin said. “My argument and what I would say is my somewhat contrary point of view is that the primary reason for job loss and lack of green lights is the escalating cost of production, combined with the time of creation. So it takes a long time to create and things have gotten very expensive and if you combine those two things, there’s no green lights, there’s no jobs.

“So I actually see the integration of an AI tool set as an antidote to job loss.”

Partnering with Amazon on “House of David” required making two seasons in 20 months. “So not only did we have to make it cheaper, but we also had to make it faster,” Erwin said. “I had some very, very smart and wise television executives tell me, ‘Jon, we like you, but you’re crazy — not on Amazon. This is impossible what you’re setting out to do.’ And if I had listened to that status quo, there would be no show on Amazon.”

Erwin and his team used generative AI tools to produce many of the show’s visuals, particularly scenes that would have been difficult, and costly, to produce with traditional VFX workflows. In season one, he said, 73 AI-generated shots were used. By season two, the number had grown to upwards of 350.

“By innovating instead of compromising, we made the first season of the show for less than a single episode of some of the larger shows on streaming. So the ROI was great for everyone and we made it way faster. And we also employed 600 people making the show. And those are real jobs.”

Erwin said generative AI is just the latest in a long line of technological tools filmmakers have relied on over the years. He gave a nod to Steven Spielberg, who made film history in the early 1990s when he combined CGI with practical effects on the original Jurassic Park movie.

“So this is simply a new set of tools,” Erwin said. “The interesting thing is the speed in which they’re emerging in the world and how many industries it’s disrupting at once. I still remember the digital camera revolution. I had to learn a different camera every 18, 24 months. But this, if you’re two weeks behind, you’re out. The fascinating thing about ‘House of David’ is that it will actually be this time capsule to show the implementation of the technology, season to season.

“I think the barrier of entry is education and process and fear. So the most important thing for us to do is to engage with it. The worst thing we can do is hide our heads in the sand and hope it goes away, because it’s not going away.”

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Dhar Mann: Creator Content, Traditional Media Can and Should Work Together

MIAMI — Creator content — of the sort popularized on YouTube, TikTok and other social media channels — and traditional media aren’t diametrically opposed to each other, as some might think.

Rather, they can be complementary and open new doors to each other, providing creators with new distribution opportunities and media companies with new content that is less expensive to produce and could help them reach the wave of Gen Z viewers who don’t watch traditional television or go to the movies.

That was the message YouTube sensation — and micro-drama pioneer — Dhar Mann and the CEO of his company, former MTV executive Sean Atkins, delivered during their opening-day keynote at NATPE Global, which opened in Miami Feb. 4 at the InterContinental Hotel.

Mann, of course, is the founder of Dhar Mann Studios, which is known for creating viral, moral-based, short-form scripted videos, most of them shot at its 120,000-square-foot production campus in Burbank, Calif. Mann and his company have more than 145 million followers, including 26 million on YouTube, and in January the company inked a programming deal with Fox Entertainment. Mann shorts will be hosted on the MyDrama app, part of the Fox family, with an initial rollout of 40 narrative videos. Subsequent distribution windows will be managed by Fox Entertainment Global.

“There’s this conversation that’s happening that creators are eating traditional media players’ lunch or replacing them at the table,” Mann said. “I don’t believe that whatsoever. I think that there’s this bridge, and the folks who can create the bridge between these two islands are the ones that are going to really win in the long run.”

Mann said that while content creation is his forte, he needed a legacy media veteran like Atkins, whose resume includes stints at MTV and Discovery, to develop and build his business.

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“Sure, I could have gotten so far in building the studio, but I didn’t understand content syndication deals,” he said. “I didn’t understand how to have an OTT strategy and the difference between SVOD and AVOD and everything else. I didn’t understand how to do contracts with Samsung and Fox and Disney. I wouldn’t know how to go into vertical dramas and partner with Fox. I didn’t even understand the concept of budgets.”

Mann said he met Atkins “when he came in to buy my company.” But after talking with him for awhile, Mann said, “I said, Sean, instead of buying us, can you just come partner with me and join forces because I really want to do this for the rest of my life. On the due diligence calls, he’d be like, ‘Dhar, how do you decide what the budget is for a film?’ And I’d say, ‘I don’t know, but I can tell you we do everything we can to save money. For example, instead of renting a basketball court, we’d go to Costco, buy a basketball hoop, put it up in our parking lot and that becomes our basketball scene. I can’t tell you how that translates to ROI, but I can tell you we saved 500 bucks there, right?’”

Creative thinking, Mann said, “can go so far. But then bringing in a team of executives or even folks who have done this before definitely has lots of advantages.”

Content creators also bring a lot to the table. “The biggest change from the traditional model is that essentially development is gone,” Atkins said. “So because we can move so fast, because a creator owns distribution and marketing and is vertically integrated, it’s much more cost-effective and efficient just to basically make it.

“Now, obviously that’s not going to work if you’re trying to make Avatar — that’s a different level. But for us, to sit around and spend six months in development, bring in a bunch of writers, and throw opinions at each other. … It’s far more efficient to be, like, ‘I kind of have a notion, I think it’s important for our audience, and there’s some data telling us that they’re going to like it. So let’s just make some version of it because we can always iterate to better along the way.’”

Dhar Mann Studios, Atkins said, “can go from a notion to it’s on our channel in 60 days, accelerated as fast as 14 days. I tell a lot of my development friends, if you partner with Dhar Mann Studios, you’d probably spend the same budget for one traditional scripted series and we could probably make 40 for you.”

Creators also excel at grabbing the viewer’s attention early, beginning with the thumbnail.

“You have to create emotion; you have to create curiosity,” Mann said. “You know, our test is even without any text or context, you should have a good understanding of what that video’s going to be and what you’re going to get. And then the opening hook of the video should almost immediately deliver on whatever the promise of that packaging is. For instance, we did this video recently about kids buying a $200 house on Temu. And so, when you open the video, if you don’t see, within the first 30 seconds, kids talking about buying a $200 house on Temu, you’re almost immediately losing the audience’s interest because that’s what got them there in the first place.

“When we’ve sat down with the Netflixes and the Disneys and such, someone said to me, ‘It’s super important that within the first five minutes we grab their attention.’ And I’m like, ‘We have five minutes?’ Because I’m used to five seconds.”

Mann and Atkins also talked about the new partnership with Fox. “We don’t walk around with arrogance, saying because we are creators, we know everything,” Atkins said. “We know about our audience, we know about what we do very well, but there are things that we don’t know or that we might be more advantaged in having a partner.

“We’ve had very conscious conversations with some great media partners, where they came to the table and said, ‘Look, we don’t know about your world,’ and we’re like, ‘We don’t really know about your world.’ So what is the meeting of the minds that is going to make both of us a little uncomfortable so we can go create something new in a business model that’s new. And tons of credit to Fox Entertainment, because they came to the table and said, ‘We know that creators care about owning intellectual property. We’re not going to try to take that away from you.’ That’s a shocking thing to hear in transactional negotiations.

“So, the advantage to partner with someone who can bring something to the table … we don’t do international global television distribution. You know who does? Fox. And they do it really, really well. And so we’re able to work with someone where we get to do what we do. Our intellectual property is ours, we get to produce the content that’s great for us, we get to work with them on the distribution and learn together and they can exploit the assets on linear television and what not that we don’t have the capability of doing on our own — it’s a win-win for both of us.”

Mann shared with the audience his backstory. He was 30 and broke. He started making content on his couch, focusing on his personal failures, at what he concedes was “the lowest point in my life.”

“I had no money, I was two weeks away from eviction, and I was entering this new decade of life,” Mann said. “I felt like a complete failure, and for a long time I was just sad about my struggles. But then one day I decided to turn my struggles into stories, and so I started opening up about my failures. I realized there were so many people out there who could probably learn from the mistakes that I made in my life, and if I could help them avoid those mistakes and also feel like they’re not alone, then this was a worthwhile pursuit for me opening up about everything I had been through. So I turned on my camera one day and I started recording and I started just telling people like, ‘Hey, if your dreams haven’t worked out, if you feel like your life is not where you want it to be, don’t give up. That doesn’t mean that the future can’t be brighter. That doesn’t mean things won’t work out.’

“I kept recording those videos, one after another, in my small living room apartment, and nobody watched those videos for the longest time. I thought the algorithm was broken. I was like, if only I could get a hold of Mark Zuckerberg and fix my Facebook distribution issues, then everybody will be watching my content. But it turns out it wasn’t the platform, it was the storyteller. And as I kept trying to iterate, eventually instead of trying to give people advice, instead of telling them, I decided to show them. And so I evolved formats. I went from talking on camera to writing scripts on napkins. I asked friends and family members if they would step in as actors. And my studio apartment became my production studio for these two- to three-minute films that all taught some sort of positive life lesson.”

Over the course of three years, Mann said, he produced more than 300 short films. “And then eventually it caught on and now we have nine full-time film crews and over 200 team members. We put out about five hours of scripted content every week. So things have grown quite a bit. But it all started from a place of just trying to help people feel more connected and not alone.”

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